Legion Labs started from the founders' obsessions of finding the best tools and pipelines to build a new breed of games targeting cloud streaming exclusives. From their passionate discussions stemmed the reflections to create a new generation of tools that harnesses the power of the cloud to make it available at the fingertips of all content creators to target any platform.
Based in Montreal, one of the capitals of game development, the company is a gathering of the top strategic and technical talent in the area. Industry veterans and field experts have joined the common vision of building the engine, tools and pipelines of tomorrow.
At Legion Labs we also believe that open source is a superior approach to building, distributing software. So we are committed to building a healthy community of contributors that will help build a sustainable product for everyone.
CTO and Co-Founder
Previously senior staff engineer at Google, Jalal was lead technical architect on Rainbow Six Siege before that where he led major rendering advancements and live developments aspects of the game. He participated in the development of multiple in-house engines across multiple studios.
VP of Engineering
Previously project lead programmer at Ubisoft on the Anvil Pipeline team, Nathalie is a 20+ years veteran of the video game industry. She led various teams (3D, UGC, Tools & UI) into shipping many AAA titles within Assassin’s Creed and Far Cry franchises. She is passionate about empowering game developers with innovative technology and top notch UX.
Systems Technical Lead
Previously senior engineer at Google, Marc-Antoine has 20 years of experience in software development. He contributed to a variety of major titles like Watch Dogs, Rainbow Six Siege and Ancestors. He is passionate about building the best performance analytics system for games.
Cloud Infrastructure & Operations Director
A cloud pioneer in the gaming industry with 20+ years of experience building online software and infrastructure for games. He contributed in the ship of multiple titles such as AC, Splinter Cell, Settlers Online, Endwar, Ghost Recon Online, Mighty Quest for Epic Loot. More recently, Liem led the online, network, liveops and SRE teams on Rainbow Six Siege.
Networking Technical Lead
Former technical lead at Ubisoft Montreal, Kris has 12+ years of experience in game engine development. He lead the advancements of multiplayer technology on brands like Watch Dogs and Rainbow Six. He is always looking for new ways in which technology can empower game creators.
Senior Staff Programmer
Former technology director at Ubisoft Québec, involved in shipping many Assassin’s Creed titles. In game development, experience mostly with systems/engine programming. Over thirty years of experience in software development overall, including work in e-commerce and supply-chain.
Online Technical Lead
Former Online Technical Architect, Julien has been working for 7+ years on the cloud aspects of several video-games, including Ubisoft’s biggest GaaS: Rainbow Six Siege. He is impassioned about all-things online, security and providing the best possible game and development experience, to both players and developers.
Senior Staff Engine Programmer
Former Senior System Programmer at Electronic Arts, Sylvain have been in the game industry for 20+ years, working on franchises such as Army of Two, Dead Space, Dragon Age and Mass Effect. He’s passionate about video development and has broad knowledge of game engine technologies.
Senior Staff Programmer
Proud of his 24 years of experience in the industry, passionate about programming for more than 33 years, Alexandre worked on a wide range of consoles and hardware platforms since the C64. The productivity of content creation pipelines is one of his main objectives. He’s also interested in programming languages and is a regular LLVM contributor.
Senior UX Designer
Former UX designer at Ubisoft and UI/UX lead at SquareEnix Montreal, Alexandra has 12 years of experience in software, mobile, web and video game development. She’s passionated about providing the best experience for users. She also cares about innovation and accessibility.
UI Designer
With over ten years of experience, Juan is a trustworthy and multi-disciplinary designer. Pairing basic principles of design with interactive and sustainable concepts, he uses still and movement ideas as the backdrop for the various prototypes and collaborative projects he contributes to. Having a keen eye for the finest of details, Juan’s work and desire is ultimately driven by an overarching positive and favorable user experience.
Senior Staff Systems Programmer
In the video game industry since 2011 as a programmer, lead and technical director at Ubisoft, Eidos, Phoenix Labs. Shipped the 3 Tomb Raider in the survivor trilogy. Passionnate about game development, Rust, game engines, and content creators happiness.